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Then right click on the PS3EyeInstaller project in the solution explorer and click build. To build the installer, first build the 32 and 64 bit release configurations of the solution. If the DLL was built with a debug configuration it's possible to use WinDBG to set a breakpoint in the filter code which will be hit when using the camera with any DirectShow application. Use c:\windows\system32\regsvr32.exe /u to unregister the filter. This is the first release There arent any known bugs but there has only been limited testing. Afterwards unplug the camera and restart your system. Then click the red cross at the top to 'uninstall' the driver. It looks overwhelming at first but just expand 'Camera' and click on the the PS Eye Camera once to highlight it. If you have run the installer make sure to uninstall the package before doing this. Alternatively search 'device manager' in the windows and open it. If you would like to make the compiled DirectShow filters available to other applications, run c:\windows\system32\regsvr32.exe from an administrator command prompt. Next open PS3EyeDriverMSVC.sln and build the desired configs again. Build the solution with all desired configurations. If you don't have the Windows 8.1 SDK, change the SDK target to Windows 10 in all of the libusb project properties. Open libusb/msvc/libusb_2017.sln in Visual Studio 2017. There isn't any need to provide a custom DirectShow or WMF source for a native camera. Also Windows will automatically make those cameras available via the DirectShow API (both 32 and 64 bit) as well as Windows Media Foundation. The installer will detect if the Code Laboratories driver is installed and if so. Any bugs are very likely to be in user mode so it shouldn't affect your entire system, only the application that's using the camera. On the other hand native camera drivers have slightly better performance. This is the first release There aren't any known bugs but there has only been limited testing. stream simultaneously from as many cameras as you have available usb ports. Its core is a wrapper of a C API that derives from the excellent PS3EYEDriver project. It provides a generic way for user space programs to communicate with the device.Īnother big advantage of a user space driver is it's much easier to directly make use of other libraries such as libusb and the github project that this driver is based on. pseyepy is a lightweight, cross-platform, and open-source Python interface to the Playstation PS3Eye USB camera. You can find example code for Cinder and openFrameworks in corresponding folders. Most of the code was ported from Linux kernel source. The driver is using libusb to handle USB communications. The part that runs in kernel space is the WinUSB driver and it's a stable component provided by Microsoft. Some driver like routines to connect and work with Sony PS3 EYE Camera. This means any flaws in this driver will only affect the program that's using the camera instead of crashing the entire operating system. Just managed to get my PS3 Eye camera working with the Pi, so thought Id share how its done in Debian.
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The biggest advantage is all of the code runs in user space instead of kernel space. This has several advantages and disadvantages compared to a native camera driver. This project makes use of the generic WinUSB driver to communicate with the camera.